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Wesnoth Units database

Mage of air

(image)

These units are very fast and dangerous, but they need protection because they don't wear any armor. Mage of air creates air shield which is good protection against pierce attacks. Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from:
Advances to:
Cost: 28
HP: 42
Movement: 7
XP: 70
Level: 2
Alignment: neutral
IDI8 enlightened-mage-of-air
Abilities: skirmisher
(image)staff
impact
10 - 1
melee
(image)small thunder
fire
10 - 3
ranged
magical
Resistances:
blade0%
pierce60%
impact-20%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Cave320%
Coastal Reef150%
Deep Water150%
Flat150%
Forest150%
Frozen150%
Hills150%
ImpassableUNREACHABLE20%
Mountains150%
Mushroom Grove330%
Sand150%
Shallow Water150%
Swamp150%
Unwalkable150%